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/ All / Tutorials / tutorial2 [06/November/2007 06:46 ] 1802 hits
Read article: index - tutorial3

C++ guideline tutorial

These design lines are based on KXDocker 1.0.0

Links may be broken

Contents:

Common KXDocker Plugin interface

You need to implement this Interface

You need to derivate at least from QObject. Signal and slots are needed to allow KXDocker works.
Add these methods, as Public SLOTS, to your class returned by the C style entry

You need to implement this methods

Every action done or called by the engine will not always manage al the code, so you need to copy and paste some code to such functions:

Method Code Description
constructor
	XEObject::xPluginAdd(this);
Register this plugin into the engine
decostructor
	xStop();
	XEObject::xPluginDel(this);
Stop the plugin and UnRegister this plugin from the engine
xStart()
// * test is already started
// * allocate sub-classes
// * start internal engine-threads
xStop()
// * test is never started!
// * DEallocate sub-classes
// * stop internal engine-threads
// * FREE memory if you can
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Engine 2.0.0.1 Copyright (c) 2017 XIA Projects 2017 Stefano Zingarini
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